This weeks adventure starts in
Nulb. The guy who plays the Paladin was very ill and could not make it, so the story is that Otto, overcome with grief and guilt over the wanton murder of the
Kobold child, stayed behind to entreat his god for forgiveness. As you also may or may not know gentle reader, if you have been reading these accounts at all, my character was killed last time out. So, it fell to me to create a new target for the likes of our
DM and the legacy of Mr. Gary
Gygax. Enter
Soren, the wizard. The clever adventurers noticed right away that I did not fit in with the other patrons, offering their custom to the tavern. There
Soren sat, imbibing mead and smoking a cigar...waiting for adventure to arrive. They came over to the table and
Soren introduced himself. They told him of the Temple and their adventures and he agreed to go with them (of course, if he had not, this would be short blog, indeed.)
Byrne had to return to
Hommlet on some urgent business so Elmo decided to go along for fortune and glory. We also met an old elf woman (named "
Merfles"...Mr.
Gygax, you mock us with your name choices...even from beyond the grave!) who was directed to go along with us, directed by her mother (who must have been very old indeed.)
We circumnavigated the Temple and found nothing amiss, so it was our intention to
descend into the dungeons of the temple and finish what we had started. Almost immediately, we were confronted by two ogres. We got the upper hand and attacked.
Soren cast a ray of enfeeblement on one of the ogres and in a short amount of time both had been sent to the great
ogrey beyond. Their abode, a seemingly dead ended room, held a
secret stone door at one end. This we opened.
GNOLLS AND BUGBEARS, were the reward for our
perusal. I asked the party to step aside and shot a fireball (
ahhhh, fireball...when you have to kill every
motherf#%er in the room. Right now!) into the room full of
Gnolls and Bugbears and it was not long before we were searching their charred remains. However, it was not over for as we did this, more
gnolls attacked. These we slew and were on our marry way.
Soren, a wizard not known for his combat abilities, even slew one with his staff.
A little while later, we found some ghouls, six of them in the middle of a ghoulish meal.
During the melee, more than half the party were
paralysed and the rest of us (the Cleric and the Wizard) were left to deal with them as best we could...but our paralyzed
compartiots were blocking the door way. We applied some magic
ointment which enlivened our frozen friends and finished slaying the beasts. In the next room, more ghouls! These I killed with the judicious application of a burning hands spell. Fire
cleanses.
It was at this point that the Cleric's player switched dice, as his turnings had taken a horrible turn with low rolls.
I also asked our friend "
Merfls" to check a sack for traps...yeah...I am beginning to be a bit paranoid of a dungeon that has not given us a single inch.
We explored for a bit, and discovered two
ghasts in the next room. It was at this point that the pizza guy arrived, very late, and we took a break for that staff of life that no Gamer of any note can do without, Pizza.
When we returned to our
ghasts, Brother
Pitor prepared to turn them. A 5
th level Cleric needs a natural 20 to turn
ghasts...he rolled a natural 20. Much celebrating was had while the hungry undead things fled from our presence. We searched the room and found some gold, and ironically a scroll of protection from the undead. I made a note of this irony just as we were attacked by more
ghasts. We fought them and slew one, the other was routed. I believe I heard him exclaim "Yipes!" as he went. A little bit later we searched a room with a fireplace. Inside the fireplace was a giant snake (are we back to giant animals again, Mr.
Gygax!?) The Paranoid Ranger slew the monster in one attack. It was impressive to watch. We then searched the room...
completely. I had been wondering why the Ranger was so
fastidious in his
insistence that we search each and every room. I then heard him say something about a
courslet of Elven Chain
maille that he had heard was down here. Aha, quoth I...I understand now. It is this very obsession that had us all but tearing up bits of rugs for the rest of the night. We poked through old piles of bones, through foetid ghoul beds. We searched everywhere but to no avail.
We did, however, find some prisoners whom we freed, gave food and water and whatever clothes we could spare and escorted to the egress. When we returned, we entered a large room full of columns. Just as the penultimate party member crossed the threshold a portcullis dropped in front of our humble
Soren, trapping him outside the room. It was then that they heard it, the song of the harpies. The cleric failed his save and began to walk toward the pillars, an action that I surmised would be
deleterious to his health. I put up a wall of fire in front of him, knowing that even in a charmed state he would do no harm to himself. The harpies then began to swoop down for their attacks. In the middle of battle, the harpies were joined by some...Ghouls, who were bent upon our
destruction. I put up another wall of fire, to block the ghouls and forced them to take the long way round should they still desire to sup on the flesh of my party mates. I then used my back up, the Wand of Wonder. Celebrated as it is, this time it merely caused the
growth of grass over a 60 foot square area.
Merfles and Elmo were paralysed. The ranger and the cleric were charmed by the siren song of the harpies...and the only person who could attack was outside the room...
starring through bars. So, what could I do? I used my fire want another time and caused a pyrotechnic show which blinded all in the room. I have to admit that I had underestimated the effects, much to my sorrow. However, the sirens were stunned and ceased their song. This gave the cleric enough time to cast silence so their singing would not return. The rest of the party came to and began attacking our enemies and soon all were gone. The problem remained that
Soren was on the outside looking in being barred by a portcullis that not even the whole party could lift. The looked for a secret door, and found one. They then opened it, and in so doing activated the release that raised the restraining gate.
We searched the room and the Ranger found his hearts desire...a suit of elven chain. He began to put this one.
Merfles said "Hold on a minute...I think I should have this" Harsh words were exchanged. The cleric and I tried to calm the mood by suggesting a
compromise. The ranger should be allowed to wear it until we get back, then discussion over the ownership of the mail could be accomplished when cooler heads prevailed. All agreed to this.
Armed with new found confidence, provided by a sick armour class, the Ranger
strutted ahead into the dungeon. we discovered more Ghouls, many more of them.
Soren said "Step back, I shall fry them!" the ranger said no and attacked. More
paralysation more magic ointment later...the ghouls were killed and we began to explore their warrens. We found some prison cells with a prisoner therein, a gnome fighter named
Wanalon (Mr.
Gygax...what names you come up with) we outfitted him as we could and went further. Later on we found his gear in a secret room and he, reunited with it prepared for adventure. We finished up looking in formerly unseen places and decided that a trip back to town for some healing and to recover our paladin were in order. So, this we did.
You, oh reader, will notice the rather spartan
description here...this is by design as I do not wish to reveal any real spoilers. I know, I know, there are some spoilers...but it is my hope that they have not been many. Please return often, as we hope to prepare more stories for you amusement and wonder.